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Speculation on the Cataclysm damage/healing dynamic

July 23rd, 2010

This is all speculation, so take it all with a grain of salt, but these are some ideas that have popped into my head from time to time (usually when I should be going to sleep).

For me the defining change to game play for the new WoW expansion is how they change the damage/healing dynamic.  These ideas are all based on players having large health pools and spending more time with some health loss.  From what i’ve read about the expansion raid tanks with health pools around 250-300k will normal and non-tanks will have about 40-50k health.  There will also be less one-shot/two-shot spike damage.  So here are a few thoughts.

Guardian Spirit going to be very powerful. +40% to healing is going to be very powerful when healers are struggling to maintain health levels rather than fighting to top someone off.  It will allow healing teams to potentially run a tanks health pool down more than they normally would and then power heal during Guardian Spirit.  They will be doing this because healing per mana will be the defining healing relationship rather than the healing per second one that exists in Wrath.  +40% healing will be a big boost to healing per mana.

50% healing when GS triggers could be a 150k heal!  Letting tanks die for this huge heal could be a viable, although somewhat risky, strategy.  It would allow healers to take a break and regen some mana plus effectively deliver a heal with a huge healing per mana ratio.

Druids are going to be even more over powered.  Druids are already close to the most powerful healers in game.  The main reason they aren’t more OP is many of their HoT ticks land when the target is at full health.  If raiders spend lots of their time with less than 100% health then druids healing is going to increase significantly.

I suspect holy pallies will me similarly advantaged although it depends on what happens with mana regen.

Smart heals are going to be less useful.  They are awesome now as they heal those that are damaged and ignore those on full health.  If everyone is damaged then their usefulness is decreased.  I’m not saying they are going to be useless, but they are less advantaged than they are currently.

Discipline priests, from what i’ve seen to date, are going to be disadvantaged in such an environment.  Our heals are relatively small and our shields will be less useful when there is less spike damage.  I realise the game designers have said they want to give Disc priests options other than shield spamming, but i’m yet to see this in the changes made to date.  Sadly, if I even continue playing WoW post Cataclysm, I’ll almost certainly be moving from a priest main to my druid.

Anyway some ideas.  Feel free comment and tell me what you think.

Gobble gobble.

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Exposing peoples real identity on the internet

July 8th, 2010

v3.3.5

Me too!

Silly idea Blizzard.  I’m going to continue not using the forums. :-)

Those outraged should consider the risk they take using websites such as Facebook, on which they expose real information about themselves by choice.

Official game forums are always a pointless place to post unless your really, really desperate IMHO. Perhaps if you need technical help or something they are useful, otherwise in-game strategy information and similar are much better hosted on a third-party website where there is no misplaced expectation that game makers will contribute to the conversation.

People seem to mistakenly think they are there for two-way communication between the game makers and their customers.  They are actually just a tool for giving the impression that the game makers/managers are in some way responsive to their customers.

Perhaps a bit harsh I know, but its my experience over the last twenty years of using them.

Gobble gobble.

Filed under: Blogging

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The current strange state of play

July 5th, 2010

v3.3.5

Well I have to admit I haven’t been playing my  priest much of late.  The guild I was in for much of Wrath officially stopped raiding a couple of months back and it, combined with burn out, was a nice chance to try something different.  Enter the druid.

Firstly let me say trees healing is fun but quite over-powered.  Cat DPS is the best so far and more fun than Arms ‘proc-based’ DPS and Shadow’s DoT lead priority list.  Bear tanking is a dull as can be :-)   After warrior tanking  the bears 1 button tanking in heroics (Swipe+Maul bound to my mouse wheel) is almost inane.

Anyway thats not why i’m posting.  A couple of interesting things I have learned recently while in the process of gearing my druid and I thought I might share them with you.

Gear Score really does suck!

Probably one of the worst new fashions in WoW to date.  As a priest in a stable raiding guild I was like “whatever” when people posted about GS before, but now i’m back to pugging, a lot, I hates it!

1) For example I sneak into an ICC25 run as cat dps and as we start pulling trash someone comments about the cat being the lowest GS in the raid.  Lowest as in i’m about 5.1k GS.  Not awesomely geared, but no a fresh 80 or anything.  I of course ignore it.   Anyway after the first few trash pulls I say in raid, “Cats not doing to bad DPS eh?”.  I’m about 4th DPS on Skada, although AoE DPS with Swipe isn’t exactly rocket science.

So what happens..?

Kick!

I whisper the raid leader asking why I got kicked.  To be honest I was about ready to punch him/her, but whatever.  They reply, “GS too low”.  I say “I was top 5 DPS!” and all they can reply is “Sorry”.  I mean really?!?

2) Another time someone is looking for a druid healer for ICC10 going for 6/12 and they want 5.3 GS minimum.  I whisper for an invite and link my Plague Wing achievement.  I have 5.1k GS at this point.  No dice. GS to low.  I reply, “Your loss” and do the daily.

About 45 minutes later, after i’ve done a couple of instances and the same person is still trying to get a healer (any type now).   I whisper and the conversation goes like this.

“I’m still here”

“Wut?”

“I’ll heal ICC10″

[pause]

“Sorry yur GS to low”

So the raid leader would rather waste lets say an hour of  nine peoples time for the sake of 200 GS?  That is just silly.

3) Last example.  ICC 10 pug.  Nice people half from a casual guild.  We do Festerface and Rotface before it gets too late, but two things stick in my mind.

One, the almost entirely item level 264 geared hunter, who was a lovely person, pulls 4k to 6k DPS on boss fights.  I bet her GS was about 5.7k.  It was almost bigger than her DPS!

Two, the 251/264 geared resto shaman I two healed with managed 38% of the healing compared to my 55% in my pitiful 5.1k GS outfit.

Tress are OP, but seriously, the worlds gone crazy. :-)

Thats not even including the “LFM ICC10 doing 11/12 5.8 GS min” people.  If I had 5.8k GS, why would I be running ICC10?  Frost emblems for Primordial Saronites I guess?

ToGC is harder than ICC

Serious.  ICC with the 25% nerf is regularly pugged at least half way by a huge number of people.  I’ve been in two (of two) ToGC pugs recently that haven’t even killed Northrend Beasts.  Conversations regularly run like this.

Someone says, “Can I get might instead of wisdom”

Random, non-paladin replies, “Lets just go its only ToC”

I say “ToGC”

Random replies, “whatever”.

We wipe on beasts.  About 2 to 3 people die to Gormok’s flames.  Half the rest die within the first couple of breaths attacks by the worms. Two more attempts, one of which we make it to Icehowl and every single time he charges at elast one person gets hit.   Rinse, repeat, disband.

These are raids with 10+ nearly fully 264 geared players.  Sure there is a handful of undergeared players, but most are way over geared for the content.

Ruby Sanctum

*thumbs up*

Love the fights.  Not as hard as some of the heroic ICC, but it will be demoralising random pugs at least for some time yet.

Anyway hope all you priests out there are still having fun.

Gobble gobble.

Filed under: Druid, Priest

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DPS Scaling in Wrath

May 28th, 2010

v3.3.3

Just a quickie to point out this post on Death Goddess.  Some very interesting obsevations on DPS in Wrath and the ability (or otherwise) of the various classes to scale with gear.

This quote is a little surprising as I didnt think shadow priests were doing so badly in 3.3.

Shadow priests aren’t as bad as their reputation. But, they could do better. They still ended up as the second or third worst class/spec, down there with DKs on the junk pile.

Interestingly Fury warriors were by far the top dps.  Anyway go have a read.

Gobble gobble.

Filed under: Priest

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Comments on disciplining the Lich King 25

May 19th, 2010

v3.3

Hi all. Long time no speak, etc. :-) Just thought I’d post to chime in on the current fashion for posting about healing the Lich King (hereafter called just LK) as a disc priest.

Several bloggers have posted about healing the LK fight in its various incarnations.  Dawn’s done it, Derevka’s done it and Avalonna’s done it.  They all pretty much suggest similar tactics, which should work great.  One of the main ‘tricks’ to the LK fight (normal modes) for a disc priest is to down rank PW:S so that it is consumed each time Infest is cast.  If you have no idea what i’m talking about go read their posts.

Guess what?  Downranking PW:S is far from mandatory!  You can heal, the normal modes at least, just fine with your normal, full-strength PW:S.  Here’s how you do it, or at least how I do it.  This generally aimed at 25 man but I will add some comments for 10 man.

Phase 1 – Actually it starts before phase one.  About 20s before the start of the fight Power Infuse yourself and shield the entire raid, except the tanks.  With power infusion on you can shield 22 people just fine.  With full strength bubbles, in normal mode, Infest will not consume your bubbles.  As soon as infest has landed reshield most of the raid starting at the same point as last time.  You should be able to shield four groups of raiders most times.  You can pretty much ignore the tanks and anyone who has agro (usually DPS warriors and ret paladins).  You will be reshielding players who still have a small active shield on them.

Once you mana hits 50%, which it will, cast shadowfiend on the LK and keep shielding.  This usually results in having about 80% mana remaining at the end of phase one.

About the same time as you cast shadowfiend Power Infusion will be ready to cast on yourself again.

In 10 man Power Infuse who ever you like.  I usually do the holy paladin/tank healer as they work the hardest.  You might not need your shadowfiend either in this phase.  In 10 man I was using my shadowfiend at the start of p2.  10 man is a bit easier, but a lot more interesting.

Transition 1 – If you followed my plan above you will have about two very bored raid healers and a third who will be glad to stop staring at Necrotic Plague timers.  I tend to let them do most of the healing in the first transition.  I throw a few heals but only work at about 30% capacity.  Once we have all started to use some mana I shield myself and cast Hymn of Hope.  This should result in close to 100% mana for phase 2.  Try to do this no later than 20s before the end of the transition.

About 10s before the end of the transition start reshielding the raid.  The first infest will be a little messy as there is a balance between shielding early and having the LK blow the shields away in the transition and shielding late and missing players.

In 10 man I have more mana and I use PW:S and PoM through out.  You can just start shielding the instant he starts to destroy the outer platform.

Phase 2 – You should start this phase with near full mana.

Rinse and repeat shielding the entire raid as per phase one.  Its generally messier due to your regular repositioning to avoid Defile and Val’kyrs, but with practice you’ll get this pretty tight.  You will end this phase near empty mana-wise, although shaman mana tide totems will usually be used here and I usually have about 20% mana remaining.

In 10 man I have lots more global cool downs to use and heal the tank, especially during Soul Reaper.  In 25 man Infest is your job almost 100%.  In 10 man its only about 50% Infest and 50% helping with tank healing.

Transition 2 – Be ready to use Divine Hymn as soon as you get off the center platform.  Usually there is at least one raider that takes Remorseless Winter and this helps stabilise the raid for the other raid healers to  take over.

Once again I do only emergency healing in the transition and let the other raid healers use some of their mana.  Shadowfiend will be ready for use about the start of this transition, but I find it better to delay its use slightly.

For 10 mans I tend to heal a lot more though this transition.  Mainly i’m shield spamming as LK slams them down with his lightning.

Phase 3 – The money phase.  First thing to do (as I’m getting off the outer platform) is to select the target of the last raging spirit and cast PW:S and PoM on them.  I find most players don’t realise they are the target of this spirit and don’t strafe, or start kiting to the off-tank, or use other survival strategies at least for the first few seconds aft the rager appears.  If they are known to be bad with raging spirits Pain Suppression them too.

Anyway after that little bit of fun target LK and Shadowfiend him again.  If you are running on empty use Hymn of Hope at the same time.  A full mana bar should be plenty for this phase, even if you end up losing a healer at some point.

There is no infest in this phase and it is very different to the first two phases for the disc priest.  I mainly switch to assisting the tank healers.  When Vile Spirits are up I watch my raid frames for agro alerts and PW:S them.  Provided people are sensible and don’t stand near each other the shield + their native health pool makes surviving the spirits fairly easy.

In both 10 and 25 man the main thing is to assist with the tank healing, avoid Defiles (of course) and then top up those who get chased by the spirits.

If you get sucked into Frostmourne heal the friendly guy and watch his debuffs.  As soon as he gets a new debuff Mass Dispel it off him.

So that’s it.  The PW:S down ranking method widely suggested is probably a bit easier, but priests have plenty of mana regen tools and can do it fine without the Rapture trick.

Gobble gobble

Filed under: Priest

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Lich King first kill and few words about loot

April 28th, 2010

Welcome! The final gates of Icecrown have been opened up for us after months of waiting! Finally Lich King is vulnerable! According to wow.com, Blood Legion of Illidan-US has scored the world first of 10-man The Fall of the Lich King. All 10 player who participate in this combat, received the Kingslayer title. You should know that it was the normal mode of the 10-man difficulty. We can read at wow.com – Blood Legion is a high end 25-man guild, so this kill was not what you would call “pure.” Anyway even so, they are first like Louis Armstrong on the moon and who remember this second dude?

I’m too busy to log in to my World of Warcraft account, but I will try to play more at the weekend (at night or something like that). Loot from Lich King is very powerful, and you can check out wowhead.com, there are less powerful items from 10-man difficulty raid and more powerful from 25-man Lich King Raid. Few items are …well, devastating like Heaven’s Fall, Kryss of a Thousand Lies – wonderful dagger for Rogue or Mithrios, Bronzebeard’s Legacy – mace. My favorite is…

Glorenzelg, High-Blade of the Silver Hand

SwordTwo Hand
895-1344 DmgSpeed 3.60 (311.0 damage per second)

+ 181 Strength
+ 197 Stamina

2x Red Socket

Durability: 120 / 120
Requires Level 80
Equip: Improves critical strike rating by 115
Equip: Increases your expertise rating by 99

What a sexy weapon ….isn’t it? Of course there are others, but for me huge swords are the best weapons ever! This weapon is my main reason to visit good old Arthas in this cold and unpleasant home. I’ll talk with my guild officer when they are planning to go to Icecrown Citadel for Lich King raid…

You know, after few years I realized – World of Warcraft or any other even fantastic MMO RPG, can’t take my life! Even when I’m tempted, sometimes there is hundred better things to do, then leveling or getting powerful items like this sword…hrrnnnnghhh…temptation is soo strong…hrnn i can’t..damn it’s really hard…you know?!

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Cataclysm class previews

April 13th, 2010

v3.3

Sorry if you came here wanting another in-depth analysis of Cataclysm class previews. I’m not doing one yet.  Too many things will change before release.

Broadly my thoughts are that Blizzard are fiddling around the edges with the new skills.  The real changes to my mind are the changes to health pools and mana management, which will affect our entire healing strategy.  Possibly making it more like Burning Crusade.  Maybe.  And the changes to talent trees.

I’m still here, just too busy to write.  I got ideas for about eight posts but no time to spend the time on them they need at-the-moment.  Maybe one day.

I think my game time will slow right down soon as i’ve pretty much run out of content to do and i’m alted out as far as gearing goes.  I’m raiding but not much else.  I’ve also been on holidays and have been playing a little Blood Bowl.  So perhaps after I get over that stuff i’ll write them posts.

I do intend at this point to theorycraft priests in 4.0.x, but we’ll see what happens.

Some other thoughts…

Why are most of the heroic Icecrown Citadel fights far easier than the normal version of Lich King?

Isn’t there supposed to me another small raid instance (Ruby Sanctum?) released before Cataclysm?

If all the other gear rains from the sky, why are many DPS stuck using trinkets from tier 8?

Speaking of DPS, don’t disparage them.  They might be mostly filler in heroics, but smart DPS are as important to raid success as tanks and healers in progression kills and other non-easy mode content.  Especially those that know how to do more than produce big DPS numbers.

I love the Lich King fight.

Done.  See yas.

Gobble gobble

Filed under: Blogging

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Cataclysm class previews

April 13th, 2010

v3.3

Sorry if you came here wanting another in-depth analysis of Cataclysm class previews. I’m not doing one yet.  Too many things will change before release.

Broadly my thoughts are that Blizzard are fiddling around the edges with the new skills.  The real changes to my mind are the changes to health pools and mana management, which will affect our entire healing strategy.  Possibly making it more like Burning Crusade.  Maybe.  And the changes to talent trees.

I’m still here, just too busy to write.  I got ideas for about eight posts but no time to spend the time on them they need at-the-moment.  Maybe one day.

I think my game time will slow right down soon as i’ve pretty much run out of content to do and i’m alted out as far as gearing goes.  I’m raiding but not much else.  I’ve also been on holidays and have been playing a little Blood Bowl.  So perhaps after I get over that stuff i’ll write them posts.

I do intend at this point to theorycraft priests in 4.0.x, but we’ll see what happens.

Some other thoughts…

Why are most of the heroic Icecrown Citadel fights far easier than the normal version of Lich King?

Isn’t there supposed to me another small raid instance (Ruby Sanctum?) released before Cataclysm?

If all the other gear rains from the sky, why are many DPS stuck using trinkets from tier 8?

Speaking of DPS, don’t disparage them.  They might be mostly filler in heroics, but smart DPS are as important to raid success as tanks and healers in progression kills and other non-easy mode content.  Especially those that know how to do more than produce big DPS numbers.

I love the Lich King fight.

Done.  See yas.

Gobble gobble

Filed under: Blogging

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Lich King down

March 16th, 2010

v3.3.2

I don’t normally do much of this sort of thing, but time to break with tradition.  Congratulations Highborne on downing Lich King in 10 man!

I take back my comments about people pugging the Lich King anytime soon.  There is just too many things in this fight that even 30% extra health, DPS and healing can’t paper over.  Stuff like Val’kyrs, Necrotic Plague expiring and Defile are still going to require some skill and coordination to overcome.

For us it took us about six nights of attempts to down him.  We had about 18 different raiders participate which slowed things down a little.  We also probably didn’t focus as keenly as we should have wasting a lot of attempts.  Much of the earlier 10 man raiding content can be blasted through in 25 man gear, where brute DPS, healing power, tank health pools can help over come many of the smaller challenges in the fights (kinda like the increasing 5% nerf will).  Players are getting their first kill of the Blood Councils, for example, with one eye on the TV and the other on the game.   Lich King is a bit different in that you need to focus for quite a long fight and you need to be well coordinated.

Six nights raiding probably sounds like a fair few these days, but it was worth it.  Lich King 10 is the only fight, except perhaps Professor Putricide 25, which we have defeated and the players have been pumped and excited.  After downing him players were cheering in vent and excited announcing it in guild chat, etc.  It ment something to us.  We’d accomplished something.  Most of the rest of the progression fights have been a case of good work, what’s next kinda thing.

I dunno about the rest of you, but I play this game for challenge.   The progression kills we get on the second night of attempts don’t really provide the same enjoyment as the harder ones.  I can understand Blizzards position of making most of the content available to most people.  It’s in their, and most players, best interest.  But as one of the players who is above average (and i’m far from a cutting-edge hard core raider) the dumbing down of content actually slightly decreases my enjoyment of the game.

Swings and roundabouts I guess.

Gobble gobble.

Filed under: Blogging

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Random thoughts

March 6th, 2010

v3.3.2

Saw a Cataclysm trailer the other day.  It actually looked good.  How are they going to work 5 levels of content into two entire old world continents?  Will levels 80-85 be the slowest grind seen in WoW for a long time?

Just noticed I got linked from Wow.Com and their Daily Quest.  Not hugely proud of it as it was really just me having a whine.

To those that want the ICC buff to see the content but have less time top play… *puts tongue in cheek* watch the videos?

I should probably explain this.  I play this game for challenge.  If the challenge is reduced i’ll probably finish what I started, but I will have less incentive to take up new challenges in-game knowing that they will be artificially reduced.  Hmm, maybe I am just being an elitist prick ;-)

I survived the removal of the loot incentive in raiding so i guess i’ll survive this :-)   There is probably a deep and meaningful post somewhere in these random thoughts.

Oh its optional?

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