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Archive for September, 2009

Happy birthday!

September 28th, 2009

One year ago today I started this blog.   Yay!

Happy birthday to blog.
Happy birthday to blog.
Happy birthday dear bloggy.
Happy birthday to you.

Hip, hip, horray.
Hip, hip, horray.
Hip, hip, horray.

Ok now we got that out of the way, lets go back, way back!  To my First! post.  It’s kinda interesting to see what I thought i’d be blogging about and compare that to what I actually did.  Kinda.

It’s a strange day.  A mix of excitement and sadness.  When I started this blog I had this kinda vague goal to blog for a year about once every second day.  I did that! :-)   Yay!

But next is the danger.  Goal met.  Drifting starts.  Do I set a new goal?  Or do I call it a day?  There are some pretty major things coming up in real life over the next few months and I have some soul searching to do.   I think we’re safe until the end of this year when i retire anyway.

Mysterious?  Or just fluff?

Gobble gobble.

Posted in Blogging

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What would you like to know?

September 27th, 2009

v3.2

I’ve been getting a few requests for posts on specific topics in my comments recently so I thought i’d throw the floor open to all you readers.

Leave me a comment with stuff you want to know about or general areas/topics (WoW related).  Otherwise i’ll just stick to random posts as it takes my interest.

Gobble gobble.

Posted in Blogging

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Grid vs Vuhdo

September 25th, 2009

v3.2.2

Alongside the Cult of Disc there is another new cult forming in Wowland.  The Cult of Vuhdo is forming amongst healers at a rapid rate of knots convincing many users of the older healing frames to come over to the darkside.  I’m not surprised really.  I mean Vuhdo was made for a cult following with a name like that.

Below is my take on Vuhdo as a long time Grid user and Vuhdo novice.


Firstly let me say upfront that Vuhdo looks to be a great set of healing frames.  When (if) my druid makes it to the level cap and I turn tree I will probably forsake Grid and use Vuhdo.  However on my priest I am a long time Grid user and I think this might be part of my problem with Vuhdo.

This is all my personal opinion.  To perhaps help put some of my comments below in context i’ll regurgitate some general information about my setup.  I have an older 19″ monitor and it runs on a decent resolution but not the 2 million x 1 million resolutions I see others posting their screen shots on, so screen real estate is fairly important.  I also tend to err on the side of less information rather than more.  I try and only display important information, which affects my healing decision making.  Stuff like who has my Grace buff and its duration and number of stacks is omitted as it is fairly useless (IMHO).  I love addons, but I try to avoid having them clutter my screen.  For this reason I do not have separate raid frames at all and rely on my healing frames only.

Anyway on to the addons…

Vuhdo burst onto the addon scene about 6 months ago (don’t shoot me i’m recollecting) and it has taken the healing frames niche by storm. Iza, the developer behind Vuhdo, has been very active updating the addon and adding new functionality, especially via PlusHeal.  Vuhdo is quite slick and its users claim it is easy to set-up.

Grid is (one of) the old warhorse(s) of healing frames.  Its been around forever and there has even been a partial attempt at completely rewritting it to make it new and improved.  Grid is widely recognised as being powerful, but difficult to setup.

After reading about Vuhdo I’ve had two attempts at getting it set-up to my satisfaction.  At this point in time i’d say both have ultimately been failures, but i’ll go over more of the details below.

Everyone ‘knows’ Grid is complicated to setup.  I haven’t really found this to be the case.  Some of the basic options like borders, grid cell dimensions and the like could be easier to find, but they are there and a just require a bit of clicking around.  Once the basic stuff is set up I mainly only use two areas of Grid.

The Auras are all the buffs and debuffs you want to display.  If you want to add a new debuff go to Auras and add it.  Locate the new aura in the list and then change its properties until your happy with the colour, priority, etc.

The other area is Frames.  This is where you decide which of your auras to display and where to display them in each grid cell.  Auras can be displayed as coloured dots or if you are using one of the additional addon modules, such as GridIndicatorSideIcons these can be displayed as icons.

Grid does take a bit of time to setup at the start, but there is plenty of information on how to do so on the web.  I’ve got a list of most of these resources here.  Once you understand the idea of auras and frames its pretty easy to modify your Grid.

Vuhdo, on the other hand, comes out of the box with a more useful set-up, especially if you are fairly new to healing.  It starts with multiple panels (3?) of player cells displayed.  The main one, one for pets and one for private tanks.  The configuration interface is uniquely coloured with multiple tabs and buttons within each tab.

Personally I don’t find the multiple tabs + multiple buttons configuration of Vuhdo any easier than the cascading menu type structure of Grid. Perhaps its just me.

Grid, by itself, is fairly basic and then you use additional modules such as GridManaBars, GridSideIndicators and Clique to add additional functionality to it.  Many users consider this a negative as they have to download these separately.  I prefer this as it means I only download the functionality I want and don’t have as much useless stuff available unused.

Vuhdo has taken the opposite approach.  It has built-in most of the additional functionality included in Grids additional modules.

Vuhdo has built-in the equivalent of Clique, which is used with Grid.  I don’t use either as I just wrote my own macros.  This is probably more useful to most other users though.  Vuhdo can also automatically trigger trinkets, which is a nice idea, but I also have mine built into a macro already.

Vuhdo has built-in the functionality of GridManaBars and GridSideIndicators.  This is a plus for me as I use both.

Vuhdo has built in ’smart’ buffing functionality of sorts.  I disabled this in Vuhdo as I didn’t see the point.  As a healer I have quite a good idea of people who have died recently and I am often the priest who throws single buffs on them as a stop-gap measure.  I am also pretty free with my raid buffs.  Having more information on my screen telling me that three people have buffs which will expire in the next 5 minutes doesn’t really add anything for me.  But that might just be me.

One of the larger issues I have with Vuhdo is/was with custom buffs/debuffs.  These fall in two areas, both of which are high priority information.

Custom debuffs inflicted by various bosses which usually require immediate action are very important for my healing frames.  I need to know who has, for example, Incinerated Flesh and this is more important than the duration of Renew or other similar general information.  These I have displayed in the centre text 2 slot in Grid.  When Incinerated Flesh is cast on a raider the health loss number is replaced with coloured text saying “Incinerate Flesh”.  This is very obvious making the information gathering part of dealing with it promptly very easy.  It might be my lack of knowledge about Vuhdo, but so far I can’t figure out how to get this displayed as anything other than “just another debuff icon”.   I suppose i’d get used to the icons but it still doesn’t scream “fix me now” like the big text in Grid does.

The other area, which is similar to the critical debuffs above, is saves.  In Grid I have saves displayed top centre of the grid cell.  This allows me to immediately see that a target has Guardian Spirit/Pain suppression/Shield wall/Survival Instincts/etc on them.  This is also often critical information.  I need this to determine if I need to cast my own save or to ensure that scheduled saves, such as vs Mimirons Plasma Blast, are in place and so the target doesn’t need spam healing to survive. It is also important feedback when tank healing to let me know when the tank is worried about their health enough to pop their own saves during normal healing situations.  I do my best not to stress the tank i’m assigned to heal. :-)   As for the debuffs above I can add these, but they tend to get lost in the sea of little icons in Vuhdo.  Perhaps i’m overstating this and it would not be an issue with experience with Vuhdo.  I don’t know.

Further more, until this morning I believed Vuhdo was unable to display more than ten custom debuffs/buffs.  As is the way, just when I was about to highlight this as one of the weaknesses of Vuhdo I read Ithato’s comment over on Llyra’s Healing Way blog which says there is now an option to display all the ones you’ve created…

I was actually re-reading that post above, which I had also read yesterday, because I still couldn’t figure out how to add custom buffs/debuffs to Vuhdo.  I went all through the Buffs tab and the Debuffs page of the General tab, as well as most of the rest of the interface, looking for this functionality and couldn’t find it.  Personally I don’t find Vuhdo any less difficult to setup than Grid. (Yes I know now its on the General tab > Custom button.)

In Vuhdo buffs and debuff icons are displayed with timers and can display stack information straight out of the box.  There is a Grid module called GridStatusHots which does the same thing (I think).  I think the timers/stacks display in Vuhdo is on of its unique selling points as this add-on does it quite well.  As I mentioned at top I am strongly leaning towards Vuhdo for my druid.  For my priest this information has only low value.  Remaining duration on PW:S, Weakened Soul, Renew and PoM does have some value to me.  I think.  I’m not yet convinced that a whole lot of ticking down timers is going to improve my ability to heal over the presence/absence type display in Grid.

It can get a bit cluttered at times.

It can get a bit cluttered at times.

One of the pitfalls I found with the icon display in Vuhdo is that when things get busy the buffs/debuffs tend to start obscuring the important information (health bar/health loss number) on the underlying cell.  It also results in information-overload.  Sure I can make the icons smaller but then the duration timers become harder to see.  The buff timers area bit of a Catch-22.  Easily visible but partially obscuring other information or small and verging on pointless.  In my Grid setup a white dot in the top right means the target has PW:S on them. A yellow dot there means a Weakened Soul debuff.  A green dot centre right means Renew, a blue dot bottom right means PoM.  No flash timers but I can also gather the information very quickly and still see the targets current health and health loss very quickly.

I find Grid an easier source of information

I find Grid an easier source of information.

Ok, other stuff.  Vuhdo looks better than Grid.  There are a number of options for changing the display of Vuhdo, which are not available in Grid and Vuhdo can be made to look fairly slick.  A small plus for Vuhdo.

Vuhdo also updates health bars faster than Grid if your not using the Grid_QuickHealth. Personally i’ve never had an issue with the update rate of Grid, even without Grid_QuickHealth, but perhaps i’m not hardcore enough. I.e. not pushing the update rates hard enough.

Update: I ran these side by side in last nights ToC25 raid  and there was no difference between the two that I could determine even without QuickHealth installed.

OK I think this wall of text is big enough.

Vuhdo is a good addon and i’d use it on my druid, but I don’t see the advantage of it over Grid for my priest.  Perhaps i’ll give Vuhdo a third try based on all the stuff i’ve learnt so far.

Gobble gobble.

PS There you go shamus :-)

PPS 3.2.2 is live.  It includes an upgraded Ony raid, otherwise not much to see.  If you want more info go read just about any other wow-related website.

Posted in Addons

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How to kill Yogg-Saron?

September 23rd, 2009

v3.2

You might have seen this already but just in case check out Yogg-Saron tactics in pictures.

Gobble gobble.

Posted in Blogging

News Uncategorized

Loremaster

September 21st, 2009

v3.2

Ding!  Nine months on I finally escorted some goblins through Desolace for the final quest in this saga.  The Loremaster achievement is one of the most interesting and at time frustrating things i’ve done in game to date.  This post is my usual rambling comments on what happened.


About the time Wrath came out (about 12 months ago?) I got interested in the Loremaster achievement.  The idea of being Loremaster Turkelife was pretty exciting and I thought sounded pretty awesome.  For some reason I tend to go for this long and involved achievements that require hours of patient work to acquire.

Loremaster of Northrend

This was the first and easiest of the sub-achievements that I worked on.  Questing in Northrend is generally fairly easy and as I was leveling 70-80 there anyway spending a little extra time for zone achievements was no burden.  The mobs are the hardest to kill (compared to Outlands/Old World), but the quests are all very streamlined and easy to find and complete.  Quests are generally grouped and the quest text makes it very obvious where to go and what to kill.

After I dinged 80 I only had part of Storm Peaks and all of Ice Crown to complete (I think).  Ice Crown was moderately challenging to a discipline speced priest and has quite a few group quests.  Some patience and a little help from guildies assisted with these.

Loremaster of Outlands

Outlands was … interesting.  Actually I mostly enjoyed it.  Outlands has quite a number of long quest lines, such as the one for Thrall’s grandmother, which run you all over the place.  Outlands has been dumbed down a little such that I think all the quests can be completed solo now for reasonably geared DPS or tanks.

Shadowmoon valley and Blade’s Edge Mountains were the hardest with some difficulty finding enough quests to finish these areas.  In hindsight these two areas where little league compared to what was to follow.  Shadowmoon Valley was a little challenging mainly because the Cipher of Damnation quest line was too hard to solo as a healer.  There were also three quests involving the offspring of Gruul, which I couldn’t solo as a healer.

Loremaster of the Eastern Kingdoms

Having read that Kalimdor was the hardest of the areas to finish so I opted to ease into it somewhat and start in the Eastern Kingdoms. Turkelife is a bloodelf and i’m not sure if this influenced my experience at all but I found it quite easy to get enough quests for this achievement.  I initially completed each zone completely ignoring any quests which required me to go into instances.

I was methodical and used WoWhead to check the comments on each zone for quest givers I may have missed.  At 80, even as a healer, you can solo all the quests in the old world.  I finished up this continent with half a dozen quests in my quest log yet to do.  I later discovered at least another 15 quests which would have contributed to the achievement, although many started in Kalimdor.

Although easy there is still 550 (as Horde) to do and I think I had about half of these outstanding when I came back to do the Loremaster title.  The Eastern Kingdoms is quite large and it does take quite some time to complete even the 250 quests or so I needed for this continent.  I did a large chunk of these in the hour or so waiting for raids to start.

One upside is that killing everything is pretty trivial now.

Loremaster of Kalimdor

The biggie!  I have no idea if this holds for Alliance Loremasters but Kalimdor was about twice as hard as the Eastern Kingdoms for Horde.  You need 685 quests for this achievement.  I had about 270 when I started and so needed about 400 more.

This time, having come from Eastern Kindgoms I started with the quests which started on that continent.  Once these were completed I slowly but surely completed every quest in every region.  I started in Tanaris and just worked my way north once zone at a time.  Initially I just held on to the instance quests, or made note of them, but after about half the zones I started doing the instances too, especially the low level ones.  I also made note of, but didn’t complete, the complicated ones like the Cenarion Circle ones involving the Twilight Cultists and their funky rituals.

There is a lot of flight time.  The old world has a lot of quests which involve flying from one end of the continent to the other and back again.

There is not a lot of slack.  Where as Old Kingdom was finished at a trot I was crawling, begging for quests at the end of Kalimdor.  I ended up finishing all of the afore mentioned Cenarion Circle/Twighlight Cultist quests, which were actually quite enjoyable.  Cenarion Circle reputation is pretty easy to get these days.  Most of this was spent casting Vampiric Touch on cultists and looting, with some research on how the summon stones work in between.  There turned out to be a few extra quests here as there were little “Return to Bor” quests in between the big ones sometimes.

The questing here was made a bit faster by finally dual specing back to Shadow.  I’d forgotten how much easier questing as DPS is.

I spent a couple of days grinding Stratholme for tier 1 dungeon set drops (Devout Bracers) for the Earnest Proposition quest line, which provided seven more quests to the total.  Classic Stratholme was quite a well thought out instance and I managed to get to exalted with Argent Dawn in the process.

I completed all the quests in Dire Maul, another old world instance, which I know disturbingly well now.

I completed Maradon, one of the longest and weirdest instances i’ve been in anytime recently.  Took me an hour to figure out how to get up to the Princess at the end!

I killed every single named mob I ran into including hunting down 3 of the 4 named mobs in the Barrens.  The Silithid Havester will live to fight another day.

You get the idea.  You have to do every single quest in Kalimdor pretty much.  There was one chain of five quests that I am aware off when I finished, which I didn’t complete.  This would have required spending a couple of hours changing centaur factions in Desolace.  Bodyguard for Hire was the last one for the title.  Other than that I would have had to do the quests in Eastern Kingdoms and hope some of those led back to Kalimdor (and counted for the title).

My advice?

Don’t do it! :-)

No I mean you have to be methodical if you want to save time.  Start at one zone and slowly work your way through.

Use Wowhead.  The comments tabs on this website has a lot of ideas about how to make things easier.  Everything from obscure quests to easier way of doing some of the long-winded quests.

Don’t rush.  If you try and do this in a hurry you will go insane.  Do a bit here and there.  Focusing on this for weeks on end would drive you batty.

Enjoy the experience.  You will see pretty much everything the old world has to offer.  There are strange little quests and NPCs tucked away in all sorts of corners of the game and most of it you will miss on the rush to the level cap.

Good luck!

Posted in Blogging

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Evolving healing interface – macro stuff

September 19th, 2009

v3.2

I’m slowly changing my healing interface to move away from using purely number keys (well the occassional click) for casting healing spells to making better use of my mouse and mouseover healing.


Previously I have been using a ‘left-click target then hit a key’ type healing method mainly targeting via Grid.  This mostly works, but does limit the variety of healing spells you can reach without moving you hand off the movement keys.  In particular once I start using the 4 and 5 key, which had Prayer of Healing and Renew on them, my fingers start to come off the movement keys.  This can be bad.

This isn’t going to be a complete interface overview type post.  Mainly I have been working out macros for casting in both main (discipline) and off (shadow) specs.

This started for a variety of reasons.  On my warrior I have my mouse wheel bound for Shield Slam and Revenge which works very well, but I have forever had my mousewheel bound to zooming in and out on my priest.  Zooming is all well and good, but I don’t really need it bound to one of my most valuable user interaction tools (the mouse wheel).

I’m using a standard 2 button + mouse wheel type mouse.  Pressing the mouse wheel down has activated Ventrillo’s push-to-talk since the beginning of time.  So that leaves two buttons, left = target, right = turn, and scrolling the mousewheel up and down as interface options. Perhaps I should consider a fancy multi-button gaming type mouse?

Another reason is that I have also fiddled with Vuhdo a bit as a potential replacement for Grid/Decursive.  I didn’t end up sticking with Vuhdo for a number of reasons (perhaps a subject for another post?) but it did make me wonder why I was using Decursive.  Decursive is an excellent add-on but do i really need another set of squares just for removing disease and dispelling magic?  I’m thinking I should just set up Grid to display the stuff I can remove and then bind the spells to do it to perhaps ctrl+left click and ctrl+right click or similar.  I haven’t done this yet but it did trigger this how soul searching thing about making use of the mouse better.

So first off the mouse wheel.  I’m using the default Blizzard key binding system so the mouse wheel bindings don’t change between specs.  Basically I wanted a macro that I could bind to mouse-up to cast Mind Blast in Shadow Form or Prayer of Mending otherwise.  This resulted in some learning about how macros work, especially the ‘target’ part of the conditionals.  This was the result:

/cast [stance:1,harm] Mind Blast
/stopmacro [stance:1]
/cast [target=mouseover,help] [help] [target=targettarget,help] [ ] Prayer of Mending

  1. cast Mind Blast if i’m in shadow form and I can harm the target
  2. stop processing the macro if i’m in shadow form.  This is to prevent the following Prayer of Mending from casting if my target is friendly or Mind Blast is on cool down.
  3. cast Prayer of Mending if I’m not in shadowform (from 2 above):
    1. On my mouseover target if I have one who can be the recipient of healing spells or,
    2. On my target if they can be the recipient of healing spells
    3. On the target of my target if they can be the recipient of healing spells.  This is to heal the agro target if I have a foe targeted.
    4. on myself if all else fails.  This is mainly for soloing.

This results in a healing priority of mouseover target > current selected target > targetoftarget > self

This is combined with an aura, from Power Auras Classic, which lets me know if Mind Blast is off cool down in shadow form or if Prayer of Mending is off cool down outside shadowform (in combat only)

Initially I planned to use this macro instead:

/cast [stance:1,harm] Mind Blast
/cast [stance:0,target=mouseover,help] [stance:0,help] [stance:0,target=targettarget,help] [stance:0] Prayer of Mending

But it does not work.  The cast Mind Blast part works fine, but due to the way conditionals work the healing part always failed unless I had myself or no-one targeted.  This is because the ‘target’ part of the conditional always gets processed first.  So I thought “[stance:0,target=mouseover,help]” ment that if I was not in shadowform, and I can heal my mouse over target, then cast PoM.  What I think it was actually doing was saying, if my mouseover target is not in a stance and can be healed then PoM them.

I set up a similar macro for my mouse down only using Mind Flay and Power Word: Shield.

/cast [stance:1,harm,nochanneling] Mind Flay
/stopmacro [stance:1]
/cast [target=mouseover,help] [help] [target=targettarget,help] [ ] Power Word: Shield

The ‘nochanneling’ part just means that Mind Flay won’t be cast if I am already channeling it.

These two work extremely well together for minimising lag effects, especially when DPSing.  Mouse up for Mind Blast then start rolling the mouse wheel down.  As soon as Mind Blast has finished its cast time, regardless of lag, Mind Flay starts casting.  You can keep rolling the mouse wheel down to chain cast Mind Flay without interrupting the currently channeling one.

I still use some keys for casting.  I’m using Bartender4 so the bars change when I change spec. In shadow spec I have the following main spells bound:

Vamp Embrace (1 key), Vampiric Touch (2), Devouring Plague (3) and SW: Pain (4)

The reason I have VE bound to the seemingly important keybind of 1 is that it is actually easier to reach the 2 and 3 keys from my QWEASD movement key setup.  Actually I turn using the right mouse button so A and D don’t really get used.  Currently I click the action bar to cast the less used spells like Mind Sear, Shadowfiend and Dispersion.  I have some healing spells on my bars too for shadow but they are all manually clicked if I need them.

When in Discipline spec I have my keys set up like this:

Renew(1), Penance(2), FH(3), PoH(4), Pain Suppression(`), Mass Dispel (r)

Once again I have lots of other spells, including wand and shadow spells, on my bars but they are manually clicked to cast.

There is one more type of macro (well a few but this is the last i’m going to mention) that I use regularly.  Renew, Penance and Flash Heal all are cast using a macro like this:

/cast [target=mouseover,help] [help] [target=targettarget,help] [ ] Renew

This is very similar to my mousewheel macros.  Heal my mouseover target if possible, otherwise my current target, otherwise my target’s target otherwise myself.  This is part of my accidental program to move to a more mouse-over healing type interface.

OK one more macro:

#showtooltip Red Drake
/castrandom [nomounted, flyable] Red Drake, Majestic Flying Carpet
/castrandom [nomounted] Swift Green Hawkstrider, Black War Bear
/dismount

This randomly casts a mount of the appropriate type or dismounts if mounted.  Sadly It works really well about three times per login then stops working for some reason.  I think castrandom is broken.

So what’s next?

I guess the next bit is to get Grid to display magic and diseases in an effective way and then set up a simple way of removing them.  That would allow me to drop Decursive.

Anyway, enough rambling.  Better post this before I start on another topic.

Gobble gobble.

Posted in Priest

News Uncategorized

Evolving healing interface – macro stuff

September 19th, 2009

v3.2

I’m slowly changing my healing interface to move away from using purely number keys (well the occassional click) for casting healing spells to making better use of my mouse and mouseover healing.


Previously I have been using a ‘left-click target then hit a key’ type healing method mainly targeting via Grid.  This mostly works, but does limit the variety of healing spells you can reach without moving you hand off the movement keys.  In particular once I start using the 4 and 5 key, which had Prayer of Healing and Renew on them, my fingers start to come off the movement keys.  This can be bad.

This isn’t going to be a complete interface overview type post.  Mainly I have been working out macros for casting in both main (discipline) and off (shadow) specs.

This started for a variety of reasons.  On my warrior I have my mouse wheel bound for Shield Slam and Revenge which works very well, but I have forever had my mousewheel bound to zooming in and out on my priest.  Zooming is all well and good, but I don’t really need it bound to one of my most valuable user interaction tools (the mouse wheel).

I’m using a standard 2 button + mouse wheel type mouse.  Pressing the mouse wheel down has activated Ventrillo’s push-to-talk since the beginning of time.  So that leaves two buttons, left = target, right = turn, and scrolling the mousewheel up and down as interface options. Perhaps I should consider a fancy multi-button gaming type mouse?

Another reason is that I have also fiddled with Vuhdo a bit as a potential replacement for Grid/Decursive.  I didn’t end up sticking with Vuhdo for a number of reasons (perhaps a subject for another post?) but it did make me wonder why I was using Decursive.  Decursive is an excellent add-on but do i really need another set of squares just for removing disease and dispelling magic?  I’m thinking I should just set up Grid to display the stuff I can remove and then bind the spells to do it to perhaps ctrl+left click and ctrl+right click or similar.  I haven’t done this yet but it did trigger this how soul searching thing about making use of the mouse better.

So first off the mouse wheel.  I’m using the default Blizzard key binding system so the mouse wheel bindings don’t change between specs.  Basically I wanted a macro that I could bind to mouse-up to cast Mind Blast in Shadow Form or Prayer of Mending otherwise.  This resulted in some learning about how macros work, especially the ‘target’ part of the conditionals.  This was the result:

/cast [stance:1,harm] Mind Blast
/stopmacro [stance:1]
/cast [target=mouseover,help] [help] [target=targettarget,help] [ ] Prayer of Mending

  1. cast Mind Blast if i’m in shadow form and I can harm the target
  2. stop processing the macro if i’m in shadow form.  This is to prevent the following Prayer of Mending from casting if my target is friendly or Mind Blast is on cool down.
  3. cast Prayer of Mending if I’m not in shadowform (from 2 above):
    1. On my mouseover target if I have one who can be the recipient of healing spells or,
    2. On my target if they can be the recipient of healing spells
    3. On the target of my target if they can be the recipient of healing spells.  This is to heal the agro target if I have a foe targeted.
    4. on myself if all else fails.  This is mainly for soloing.

This results in a healing priority of mouseover target > current selected target > targetoftarget > self

This is combined with an aura, from Power Auras Classic, which lets me know if Mind Blast is off cool down in shadow form or if Prayer of Mending is off cool down outside shadowform (in combat only)

Initially I planned to use this macro instead:

/cast [stance:1,harm] Mind Blast
/cast [stance:0,target=mouseover,help] [stance:0,help] [stance:0,target=targettarget,help] [stance:0] Prayer of Mending

But it does not work.  The cast Mind Blast part works fine, but due to the way conditionals work the healing part always failed unless I had myself or no-one targeted.  This is because the ‘target’ part of the conditional always gets processed first.  So I thought “[stance:0,target=mouseover,help]” ment that if I was not in shadowform, and I can heal my mouse over target, then cast PoM.  What I think it was actually doing was saying, if my mouseover target is not in a stance and can be healed then PoM them.

I set up a similar macro for my mouse down only using Mind Flay and Power Word: Shield.

/cast [stance:1,harm,nochanneling] Mind Flay
/stopmacro [stance:1]
/cast [target=mouseover,help] [help] [target=targettarget,help] [ ] Power Word: Shield

The ‘nochanneling’ part just means that Mind Flay won’t be cast if I am already channeling it.

These two work extremely well together for minimising lag effects, especially when DPSing.  Mouse up for Mind Blast then start rolling the mouse wheel down.  As soon as Mind Blast has finished its cast time, regardless of lag, Mind Flay starts casting.  You can keep rolling the mouse wheel down to chain cast Mind Flay without interrupting the currently channeling one.

I still use some keys for casting.  I’m using Bartender4 so the bars change when I change spec. In shadow spec I have the following main spells bound:

Vamp Embrace (1 key), Vampiric Touch (2), Devouring Plague (3) and SW: Pain (4)

The reason I have VE bound to the seemingly important keybind of 1 is that it is actually easier to reach the 2 and 3 keys from my QWEASD movement key setup.  Actually I turn using the right mouse button so A and D don’t really get used.  Currently I click the action bar to cast the less used spells like Mind Sear, Shadowfiend and Dispersion.  I have some healing spells on my bars too for shadow but they are all manually clicked if I need them.

When in Discipline spec I have my keys set up like this:

Renew(1), Penance(2), FH(3), PoH(4), Pain Suppression(`), Mass Dispel (r)

Once again I have lots of other spells, including wand and shadow spells, on my bars but they are manually clicked to cast.

There is one more type of macro (well a few but this is the last i’m going to mention) that I use regularly.  Renew, Penance and Flash Heal all are cast using a macro like this:

/cast [target=mouseover,help] [help] [target=targettarget,help] [ ] Renew

This is very similar to my mousewheel macros.  Heal my mouseover target if possible, otherwise my current target, otherwise my target’s target otherwise myself.  This is part of my accidental program to move to a more mouse-over healing type interface.

OK one more macro:

#showtooltip Red Drake
/castrandom [nomounted, flyable] Red Drake, Majestic Flying Carpet
/castrandom [nomounted] Swift Green Hawkstrider, Black War Bear
/dismount

This randomly casts a mount of the appropriate type or dismounts if mounted.  Sadly It works really well about three times per login then stops working for some reason.  I think castrandom is broken.

So what’s next?

I guess the next bit is to get Grid to display magic and diseases in an effective way and then set up a simple way of removing them.  That would allow me to drop Decursive.

Anyway, enough rambling.  Better post this before I start on another topic.

Gobble gobble.

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Hello Taiwan!

September 16th, 2009

Hello to all those new readers from Taiwan and elsewhere in asia who have recently joined me from http://www.gamer.com.tw/.

I hope you find this blog useful.

Gobble gobble.

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Priest theorycrafting 3.2 – another option

September 15th, 2009

v3.2

If you are into healy priest theorycrafting and you only read one thing (other than my stuff of course) check out this comment and the associated spreadsheet.

I’d thought of doing a spreadsheet like this, but i’m too lazy. :-)   Nice job Doctor.

Gobble gobble.

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Shadow priesting (ramble)

September 15th, 2009

v3.2

A few weeks back I was bored with healing and I was considering alts and other distractions.  Like most players I have limited play time and I have already invested a lot into my priest, so i’m a little loath to ‘waste’ time on alts.  Strange how the mind works sometimes.


I do want to get my 80 protection warrior defence capped to add more options to my play and for tanking in-guild.  Even if it’s just for heroics.  I also have the vague idea about leveling my druid past 38 and making that my new main sometime, perhaps for 4.0.  Some day…

So anyway to mix it up on my priest I swapped my dual spec from holy back to shadow.  My guild has a lot of holy priests and really only one other priest whose off spec is discipline.  Also with the way raiding is going it seems more and more that having a healing role and a DPS role is more useful than two healing specs.  So shadow it is.

I’ve said for the longest time that soloing as discipline is viable and no issue, but I must admit I am pretty much always shadow spec when soloing now.  It’s just so much easier!  Everything dies so much faster.  It sounds obvious but as a die hard healer-for-life I had forgotten how much easier it is to be DPS spec when soloing.

We already have a great raiding shadow priest so I asked him for advice.  Mainly this came about because tracking DoTs is not something i’m used to.  Initially I set up Power Auras Classic to let me know when my target didn’t have my various DoTs, but that didn’t seem to be enough information.  So I asked our shadow priest what he used for tracking his DoTs and amazingly his answer was nothing!  He just uses the default interface.  I was amazed as I love add-ons but he does a good job so I guess its works for him.

So I added more auras to Power Auras Classic, so that now it displays a timer in seconds with the remaining duration of my DoTs or a big coloured star if its missing.  All the auras are colour coded to make things easier.  Green for Vampiric Embrace, blue for Vampiric Touch, purple for Devouring Plague and orange for Shadow Word: Pain.  I must remember to take a screen shot and post it sometime.  Perhaps a post with a SS and the syntax for the auras.  Have I mentioned I love Power Auras Classic yet this post?

This shadow priesting thing is quite fun for a change.  I even managed to DPS Faction Champions and Twin Val’kyrs in 25 man.  Faction Champions is such a different fight as shadow.  Discipline is Mass Dispels, some healing and a lot of kiting to try and stay alive.  Shadow is mainly standing still killing whomever is the current target.  Warrior gets interested in you?  Dispersion easily sees them off (and regens the tiny amount of mana shadow priests seem to use).  The end of this fight as discipline is usually, “OMG! Thank god thats finished!”.  Shadow was more, “oh they’re all dead already?”

As mentioned above soloing is dead easy with everything dying fast.  Even the hard bosses die fast and Vampiric Embrace, which heals about 1k healing per second, easily keeps you alive.  Well except one dragon boss in Ashenvale who I was merrily killing before they summoned about 10 copies of themselves and proceeded to completely own my arse.

Anyway part of the point of this rambling post was this new blog: http://nerfdruids.wordpress.com/ Strange domain name, and its called ‘A Priest Blog’, but its got some great posts about raiding as shadow.  Check it out.  S/he posted recently about stat weights for shadow priests and Pawn and as you know i’m a fan of both.

Gobble gobble.

Shadow priesting (ramble)

v3.2

A few weeks back I was bored with healing and I was considering alts and other distractions.  Like most players I have limited play

time and I have already invested a lot into my priest, so i’m a little loath to ‘waste’ time on alts.  Strange how the mind works

sometimes.

[more]

I do want to get my 80 protection warrior defence capped to add more options to my play and for tanking in-guild.  Even if its just

for heroics.  I also have the vague idea about leveling my druid past 38 and making that my new main sometime, perhaps for 4.0.

Some day…

So anyway to mix it up on my priest I swapped my dual spec from holy back to shadow.  My guild has a lot of holy priests and really

only one other priest whose off spec is Discipline.  Also with the way raiding is going it seems more and more that having a healing

role and a DPS role is more useful than two healing specs.  So shadow it is.

I’ve said for the longest time that soloing as discipline is viable and no issue, but I must admit I am pretty much always shadow

spec when soloing now.  Its just so much easier!  Everything dies so much faster.  It sounds obvious but as a die hard

healer-for-life I had forgotten how much easier it is to be DPS spec when soloing.

We already have a great raiding shadow priest so I asked him for advice.  Mainly this came about because tracking DoTs is not

something i’m used to.  Initially I set up Power Auras Classic [LINK] to let me know when my target didn’t have my various DoTs, but

that didn’t seem to be enough information.  So I asked our shadow priest what he used for tracking his DoTs and amazingly his answer

was nothing!  He just uses the default interface.  I was amazed as I love add-ons but he does a good job so I guess its works for

him.

So I added more auras to Power Auras Classic, so that now it displays a timer in seconds with the remaining duration of my DoTs or a

big coloured star if its missing.  All the auras are colour coded to make things easier.  Green for Vampiric Embrace, blue for

Vampiric Touch, purple for Devouring Plague and orange for Shadow Word: Pain.  I must remember to take a screen shot and post it

sometime.  Perhaps a post with a SS and the syntax for the auras.  Have I mentioned I love Power Auras Classic yet this post?

This shadow priesting thing is quite fun for a change.  I even managed to DPS Faction Champions and Twin Val’kyrs in 25 man.

Faction Champions is such a different fight as shadow.  Discipline is Mass Dispels, some healing and a lot of kiting to try and stay

alive.  Shadow is mainly standing still killing whomever is the current target.  Warrior gets interested in you?  Dispersion easily

sees them off (and regens the tiny amount of mana shadow priests seem to use).  The end of this fight as discipline is usually, “OMG! Thank god thats finished!”.  Shadow was more, “oh they’re all dead already?”

As mentioned above soloing is dead easy with everything dying fast.  Even the hard bosses die fast and Vampiric Embrace, which heals

about 1k healing per second, easily keeps you alive.  Well except one dragon boss in Ashenvale who I was merrily killing before they

summoned about 10 copies of themselves and proceeded to completely own my arse.

Anyway part of the point of this rambling post was this new blog: http://nerfdruids.wordpress.com/

[http://nerfdruids.wordpress.com/2009/09/13/shadow-priest-buffs-simple-math-to-work-out-how-good-your-gear-is/] Strange domain name,

and its called ‘A Priest Blog’, but its got some great posts about raiding as shadow.  Check it out.  S/he posted recently about

stat weights for shadow priests and Pawn [LINK] and as you know i’m a fan of both.

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